Company Roadmap & Progress Tracker · v4

Zero to Massive

The road from where the studio is today to where it's going — travelled left to right, in the order it's safe to build. Tap any stop on the road to open that phase; check off milestones and gates as you go and the road fills in behind you. Progress is shared live — when either of you checks something, the other sees it within seconds.

Current focus: Phase 0 — Foundation
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0 of 0 milestones complete reset progress

The road ahead

tap a stop to open it · ◆ = a decision, not a phase
Games track Utility-apps track Studio / brand / ops Decision fork
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The job: get end-to-end — you can build → submit → update a real game, and the company behind it is real too.

Milestones
GA LLC + EIN Task system & tooling Mercury bank account Studio brand board — logo · palette · type smwstudios.net studio homepage (games shelf + about) D-U-N-S number registered Migrate all accounts off personal → SMW LEAP — in active development Tile Dropper — in active development
Gate to advance →
  • At least one game submitted to both stores (not just "building")
  • Brand + store presence consistent across titles

Decide the intent now. Lifestyle / cash-flow studio → stay LLC, elect S-corp once profits justify it. Build-to-sell or raise → weigh becoming an actual C-corp while the company's value is still low to lock in QSBS (§1202) — potentially a federal- & Georgia-tax-free exit. It's the time-sensitive, semi-irreversible call.

Read the full breakdown — LLC / S-Corp vs C-Corp & QSBS →

Vetted by Ira (tax) · Booker (CPA) · Perry (legal) — still get licensed sign-off before you execute.

The job: one or two titles live, earning real money — however small — and instrumented so you can see what's happening.

Milestones
LEAP live on both stores Tile Dropper live on both stores Vehicle-maintenance tracker — cheap local-first utility Ads + optional pay-to-remove (no scummy IAP) Analytics instrumented ASO as a repeatable muscle — icon + first 2 screenshots Start the mailing list — own your audience
Gate to advance →
  • First game live and generating revenue
  • 3+ months of clean actuals for per-title unit economics

The job: the real unlock isn't "we made money" — it's a repeatable, profitable way to get players. Scale a leaky bucket and the money just runs out faster.

Milestones
Tower-defense prototype — the villager twist HomeBase app #1 (renter) — Property Life portfolio Measure LTV : CAC per channel
Gate to advance →
  • LTV > CAC on ≥1 channel, or a real organic install engine
  • ≥1 title with positive contribution margin after store fees + ads
  • Cash reserve ≥ 6 months of studio fixed costs

The job: turn the proven loop into a portfolio across both games and utility apps, and build the audience that becomes your bridge to PC.

Milestones
Tower-defense full launch (villager twist) HomeBase app #2 (buyer / homeowner) House-ad cross-promo across your catalog Stand up Discord / community (anchor: your strategy title) Start a creator / press rolodex First contractor or hire
Gate to advance →
  • 2–3 profitable titles — a reproducible pattern, not one lucky hit
  • Portfolio-level recurring revenue covering baseline costs
  • A repeatable production process (title N+1 faster/cheaper than N)
  • 12 months runway in the bank

If you raise at all, raise to fund the step-up to longer PC builds — never to fund finding product-market fit. Bootstrapping through mobile is the leverage: it lets you raise later at a real valuation, or skip it. Raising before the loop is proven sells equity at the cheapest price. Requires the C-corp decision already made.

The job: a controlled step up in production values — funded from a ring-fenced budget, sold on pre-launch demand. The strategy / tower-defense audience you built is the natural bridge here.

Milestones
Steam page live 6–12 months before launch Wishlist campaign Publisher conversations — from strength A producer function emerges
Gate to advance →
  • Reserves to fund a multi-month build with no store income
  • ~7–10k+ wishlists (validate vs genre) + an active Discord
  • Proven ASO / user-acquisition competence carried from mobile
  • IP held cleanly in the entity · PC budget ring-fenced from operating reserves

AA-caliber, multi-year production — won on pre-launch demand and community, not ASO.

The job: a real team, real production discipline, and an owned hype cycle carrying a genuine premium title.

Milestones
Real team + producer, not founders moonlighting Beta / early-access + streamer-led launch Matured wishlist + owned community running the hype
Gate to advance →
  • A prior PC title that returned its full build cost + margin
  • 18+ months runway or committed external capital
  • Experienced team + production discipline in place
  • The full Infrastructure Band (below) complete

The job: step outside games into spaces where compliance is the barrier to entry — starting with the medical app. Only from a position of strength.

Slotted here
★ Medical-field app — your flagship someday-idea
Prerequisites — every one true before a line of medical code
  • Company durably profitable with multi-year reserves
  • Attorneys + a compliance officer retained before you start
  • HIPAA program if it touches PHI — BAAs, security & privacy rule
  • FDA / SaMD pathway assessed if it's a medical device or clinical decision support
  • Security audited — SOC 2 / penetration testing
  • Insurance bound — E&O / professional liability + cyber + product liability
  • Separate legal entity to ring-fence liability from the games studio
  • Separate brand — "fun games" and "trusted medical software" don't share trust equity

Why last: regulated verticals burn cash for years and carry catastrophic tail risk — a single breach can be an extinction event.

Your own read, from #brainstorm: "medical/health… too much liability" — parked for "down the road when we're flush with cizzash and can afford the attorneys." This phase is exactly that moment.

The job is done: multiple revenue streams and studios; the company is an asset, not a job — sellable if you want (the QSBS payoff, if you went C-corp) or a durable cash machine if you don't.

Not a phase you pass through — a track you build underneath the whole climb, each piece in place by the phase noted. This is exactly what a future acquirer or investor diligences.

Cash-reserve policy

by P2 → P5

A named floor you never spend below: 6 mo → 12 mo → 18 mo as phases advance.

IP holding structure

by P3

Games are the asset. Decide early if IP lives in a holding entity separate from ops — cheap now, painful to unwind later.

Insurance ladder

P1 → P6

General liability early → cyber / E&O before scaling user data → professional / product liability before anything regulated.

Key-person & buy-sell

by P3

Departing-founder equity/loans; key-person life insurance. Two founders = two single points of failure — the #1 diligence flag.

Books that survive diligence

by P3

Migrate tracker → QBO with clean historicals before any raise or sale. You can't sell a company whose numbers you can't stand behind.

Operating-agreement teeth

P0 → P1

Founder-equity vesting + IP assignment from both founders to the company. Perry (legal-reviewer) should review.

If you instrument only five numbers, instrument these
Monthly burn
fixed costs / mo
Runway
months of cash
Contribution margin
rev − fees − ads, per title
LTV : CAC
on your best channel
Reserve months
vs the phase minimum

Everything you're cooking up, slotted into the phase where you can build it safely. Throw me a new one anytime and I'll place it, name the gate it waits behind, and add it here.

Utility appVehicle-maintenance trackerStephen's. Schedules, reminders, receipts. Same cheap local-first lane — extends the personal-asset-management thread.Phase 1
GameTower Defense — villager twistMichael's concept. Proven, monetizable genre + a differentiator; strategy audience bridges toward PC.Phase 2–3
Utility app"Property Life" / HomeBase portfolioRenter → first-time buyer → homeowner. Local-first, ~$150-250 to launch. Low capital, low legal exposure — safe early diversification.Phase 2–3
RegulatedMedical / health appBig money pool, maximum legal exposure. Waits behind attorneys, compliance, insurance + a separate entity and brand.Phase 6
Game · pausedStrategic EmpiresMichael's hidden-unit strategy game. Paused for now — too complex to push to live with current capacity; revisit when the studio has more resources.Parked
Open slots — throw ideas here
your idea here…your idea here…your idea here…

The through-line worth noticing

  1. Personal-asset management runs from cheap-and-safe now (vehicle, property) to high-value-and-regulated later (medical) — same instinct, sequenced by how much legal armor it needs.
  2. Strategy games (Tower Defense now; Strategic Empires when capacity allows) build the exact audience that makes the eventual premium-PC leap survivable.
Sequencing & gates pressure-tested with Midas (CFO) + Buzz (CMO). Product ideas pulled from #brainstorm (Jun–Jul 2026). Entity/QSBS diamond pending Ira + Booker; op-agreement/IP pending Perry. SMW Studios · Roadmap v4 · 2026-07-02 · live shared board